RESTORATIVE PRACTICE AND APPROACH
The competition focuses on a restorative approach in the competition's conduct by:
- educating on real world online safety issues,
- social engagement over isolation,
- community connection over control, and
- understanding accountability over retaliatory punishment
CONDUCT AND BEHAVIOUR EXCLUSION OR DISCIPLINARY ACTION
Schools and players are to understand that due to the nature and competitiveness actions may result in exclusion or discipline for extreme behaviour.
A player’s or team’s behaviour outside of events days are also considered.
Player or team may be excluded or disciplinary action taken due to:
- Breaching of player conduct at any time, in or outside of competition days, during 2020
- Unprofessional competition conduct; and or
- Unprofessional behaviour
Players and teams are always subject to a school’s behaviour management process for actions taken during the competition.
UNPROFESSIONAL COMPETITION CONDUCT WHICH WILL LEAD TO INELIGIBILITY
Any act of failure to act at, the discretion of school management and competition management, will lead to ineligibility for:
1. Using any kind of cheating device:
- to gain an advantage on the players machine (using an aimbot),
- to hinder the other team ( attaching a device to the opposition team computer or delaying / throttling opposition’s connection at an event),
2. Hacking a server or PC,
3. Using an unfair discipline in-game exploit,
4. Not declaring being banned from that discipline community online,
5. Taking part in rigging a game (soft play - providing no competition)
6. Directly or indirectly, online or offline, interfering with other participants to dishonestly gain an advantage (creating Lag)
7. Any other conduct deemed to breach esport contraventions identified by QUT esports and or Esports Board.
UNPROFESSIONAL BEHAVIOUR WHICH MAY LEAD TO INELIGIBILITY
1. Breach of player conduct or player eligibility
2. Breach of school code of conduct such confidentiality and privacy of players and staff.
3. Match fixing or bribery
4. Immoral or disgraceful behaviour not outlined in the above.
BREACHES OF CONDUCT AND BEHAVIOUR ACTION
Unprofessional behaviour may result in any of the following:
1. No action
2. Verbal warning
3. Kick from current game (team plays down a player)
4. Loss of current game
5. Loss or future game/s
6. Session forfeiture
7. Match forfeiture
8. Player Suspension
9. Team Suspension.
REPORTING BREACHES OR COMPLAINTS
Breaches will be reported to either:
1. Student chief warden on an event day
2. QUT Esports coordinator
3. Event Advocate
DECIDING OF COURSE OF ACTION EVENT DAYS
A halt in game may be declared for serious incidents as determined by specifics of the incident.
MINOR - Actions taken will be decided by the:
1. QUT Esports Coordinator AND
2. Student chief warden with input from
2. Event Advocate, and School Esport Coordinators
Decision on event days are final however,
An Action report will be generated, complied containing:
2. Details of the incident (Who, what, where, why, how and when)
3. Effect on game
4. Time occurred
5. Time reported
6. Details of officiants (esport coordinators)
7. Details of stream time
8. Details of action taken:
All reports, are to be sensitive of child safety issues and to protect student privacy, will be provided to the affected school esport coordinator. Sensitised action reports will be reviewed at the following High Schools Esports Board for the improvement of the program.
SERIOUS - Serious breaches will be sent to the referral committee. Serious breaches must be dealt with in accordance to statute mandatory reporting obligations in Queensland and school student protection processes.
APPEALS, GRIEVANCES AND REVIEWS
Actions on event days will be reviewed at the following High Schools Esports Board for noting and discussion on improvements to the program.
Serious breaches, grievances which are received in writing will be sent to a referral committee consisting of an odd number of members and
- Members from QUT Esports,
- Online Safety and Digital Wellbeing Advocate
- Member from the Queensland High Schools Esport Board.
The purpose of the Referral Committee ensure best outcomes are maintained for students, schools and competition.
The committee may also make decisions on incidents in which rules are unclear or to canvas restorative strategies with players and teams.
Referrals are any appeals, grievance, protest or complaint which will be addressed by the Queensland High School Esports board.
Please ensure any referral is:
In written and submitted to email@example.com marked
Referral Esports Decision <<Incident or topic date>>
Game, participants, other persons present
Any written referral marked will be advised who the reviewing committee are and the results of that process.
This process is envisaged to take 28 days on receipt of referral.
All referrals will be desensitised and reviewed at the next Esports Board Meeting.
All conflicts of interest will be noted and may exclude people from sitting on an a Referral Committee.
All correspondence (emails, text, social media) unless otherwise stated between coordinators and schools is confidential. Material shall not be distributed or with the permission of the related entity namely:
Anglican Schools Commission
Queensland University of Technology
Queensland University of Technology http://www.mopp.qut.edu.au/F/F_06_02.jsp
Child and Youth Risk Management : http://www.mopp.qut.edu.au/A/A_08_11.jsp
Data Storage: QUT Australian based data servers
Copyright © 2020 ASC Southern Queensland & QUT Esports
Queensland High Schools Esports League 2020