Schools will compete TWICE (2) per season / term at their event.
One will be at QUT battle arena.
Schools in remote locations may organise for contenders to assemble at a facility on their School grounds and link into the completion servers coordinated by QUT Esports.
Each event day 4 teams compete
** 2 at QUT and 2 remote access
School A versus School B
School C versus School D
Winner AvB versus Winner CvsD
Underdog versus Underdog
A School team’s points for each discipline will be totalled (added) from the points awarded in each round to determine the overall place for the event day.
Each School’s points over the 3 seasons will be added to determine the leader board position.
In the event of teams with tied points a play-off schedule will be determined by QUT esports and participating schools.
The grand final date will be set to be held at QUT and will take into account team availability.
All care will be undertaken to avoid involvement in term 4.
The grand final championship will be awarded to the school with the most discipline points at the end of the grand final day.
Premiers will be awarded in each discipline, based on the results of the points in the grand final.
The team with the most points on grand final day will be declared the winner of the competition for 2020.
That school will be able to use the title: Queensland High Schools Esports Champions 2020.
The overall championship. 2019 won by Mathew Flinders Anglican College.
QUT offers 5 x $10,000 scholarships each year to study at QUT and join their elite esports athlete training program. Try outs are held by QUT with applications open in November 2020.
Individual awards may be awarded to students who demonstrate outstanding participation in the program.
In 2019 Individual awards were presented for outstanding participation in community digital content creation, sports commentators, chief wardenship (esports coordinator), chat moderation and live streaming.
Presented for recognition for persistence and focus to the very end during the Queensland High Schools Esports League Grand Final 2020
Presented in recognition for respectful and professional conduct both on and off the field of play during the Queensland High Schools Esports League Grand Final 2020
Presented for recognition for using critical thinking and intelligence during the Queensland High Schools Esports League Grand Final 2020.
Presented for recognition of your commitment to being positive, supporting others and always being there when needed during the Queensland High Schools Esports League Grand Final 2020
Content can be submitted over any or all the 3 seasons in 2020
This is will be determined by a panel consisting of the Anglican Schools Commission Online Safety and Digital Well-being Advocate, the A representative from QUT Esports and A representative from the Queensland High Schools Esports Board .
This determined by the panel of the 4 school Esport coordinators, Esport Program Coordinator, and the QUT High Schools Esport Coordinator.
A started as a student initiative to support teams missing a player on event days. 'I got you let's play' ethic esports is their mantra. The 'Shadow Operator of Year' will be present at the end of 2020 to the most participant who has answered the call across all all seasons. Decided by the Esports Schools Board.
2021 Cost for the year is: $1600 for teams attending QUT Battle Arena, using QUT facilities, 5 esport staff members and associated training programs. A reduced cost is offered for remote access only schools.
This is a full school esports program connected to a university sport academy.
2021 will have 3 (three) times the content than 2020 and included training sessions for esport staff, parents and students.
- 6 championship events in 3 different games against 4 schools at each event
Rocket League 3 a side
Overwatch 6 a side
League of Legends 5 a side
- 6 All School Battle events (Valorant being one) against all schools who wish to
- 9 training sessions in Rocket League, Overwatch, League of legends against other
schools in the unranked format.
- 2 x Parent Online Safety Sessions (accessed online) by a Trusted eSafety Provider
(TeP) will be provided by the Anglican Schools Commission.
- Access to the Tiger Academy Outreach Program which includes attending your
schools for student caster training and team coaching as well as coaching 101 for staff.
- A lot more is planned for 2021.
WE ARE RETURNING TO 4 SCHOOLS AT QUT IN 2021
Copyright © 2020 ASC Southern Queensland & QUT Esports
Queensland High Schools Esports League 2020